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MMOEXP Diablo4:Diablo 4 S11 Golem Army Summoner Build

  • Season 11 of Diablo 4 has given Necromancers a major new identity: the Golem Army Commander. With the introduction of the Gravebloom unique mace and powerful minion synergies, this build transforms a Diablo IV Items traditional Necromancer into a commander of mechanical behemoths and relentless undead forces. It’s not just a minion build — it’s an army build with huge damage potential and strong survivability, capable of tackling high-end content like Tormented 4 and Pit depths with ease.

    Build Concept: Commanding the Golem Army

    The core idea behind the Golem Army Commander build is summoning multiple golems and letting them decimate enemies while you buff and direct their power. Normally Necromancers can summon only one golem at a time, but the Gravebloom weapon completely changes the rules by letting you raise three golems simultaneously. Each of these golems deals significant damage and benefits from attack speed and cooldown reduction effects, effectively creating an unstoppable army on the battlefield.

    The enhanced golem approach isn’t just for show. With the right setup, your army shreds elite packs and bosses alike, and perks like attack speed buffs and double-hit chances make each assault hit even harder.

    Playstyle: Active Command and Crowd Control

    Unlike passive summoner builds that wait for minions to do all the work, the Golem Army Commander is actively engaged:

    Cast Golem (Blood) to summon your trio of golems and unleash their active slam attack into the heart of a pack.

    Reap and Decompose keep corpses flowing so your systems never starve for resources.

    Blight and Sever provide continuous Darkness damage buffs and help feed the cooldown reduction engine that keeps your golem ability rolling.

    Soulrift isn’t just a damage spell — it provides vulnerability to enemies and restores essence, keeping your rotation smooth.

    This build thrives on timing: cast your curses early, trigger Soulrift on cooldown, and keep your golems active at every opportunity. With golem cooldown reductions stacking, you can often recast their ability every few seconds for constant devastation.

    Optimal Gear and Aspects

    Your gear selections make or break this build:

    Gravebloom (Mace) — the heart of the build. It lets you summon three golems at once, increases attack speed, and adds a chance for double hits, dramatically boosting overall DPS.

    Aspect of the Cursed Aura — applies Iron Maiden and Decrepify automatically, improving both defense and offensive buffs.

    Hulking Aspect — ensures your golems help reduce cooldowns and generate corpses.

    Fell Gluttony — lets your golem’s active deal AoE damage while consuming corpses to reduce their cooldowns further.

    These legendary aspects and items synergize to increase both your survivability and damage output, making this build resilient in long fights and tough environments.

    Endgame Viability

    Thanks to the removal of the 7+ minion requirement from Hellbent Commander and buffed synergies, the Golem Army Commander is solidly S-tier in the current Season 11 meta. It easily handles Tormented 4 and deep Pit challenges, delivering consistent damage while your undead army soaks up threats.

    In Season 11’s evolving landscape, the Necromancer’s Golem Army Commander build stands out as a fun, powerful, and highly effective way to cheap D4 Gold march across Sanctuary with a mechanized undead host at your command.